Here There Be Monsters | ||||||||||||||||
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Here There Be Monsters Skyrim Special Edition
Here There Be Monsters is a quest in Fallout 4.
Synopsis[edit | edit source]
At Boston Harbor, a small boy named Donny weaves tales of a sea monster lurking in the bay. The visible long neck of the monster gives credence to his claims, but not all's as it seems..
Walkthrough[edit | edit source]
- The player has to talk to Donny to start the quest and then swim to the 'monster' and climb on top of the sail (the 'head' rises periodically to help the player keep their bearings). Turns out it's actually a Chinese submarine: Yangtze-class, vessel number 31.
- Power armor is useless for this, as it sinks to the bottom. Don a hazmat suit or pop some Rad-X before swimming to minimize the danger.
- Navigating through the derelict interior, the player will eventually find its Captain, Zao. Two centuries of being stuck in the bay after launching the missiles and running into a sea mine have given him a decent grasp of English on top of the intelligence he already had. Unfortunately, Zao is the only sane ghoul on the ship. He will explain his predicament and request that the player aid them in restoring the Yangtze to full functionality.
- The first part of the solution requires the player to retrieve the nuclear dampening coil found at Saugus Ironworks. This requires fighting through Forged into the blast furnace and collecting it from the apparatus up the catwalks. The second involves navigating the foredecks of the submarine, fighting through the ghoulified remnants of the crew led by the feral First Mate, and reaching the missile room where a single nuclear warhead remains unlaunched. The processed fissile material inside can be cannibalized to power up the reactor.
- Finally, the player has to enter the reactor core (heavily irradiated and place) the coil to stabilize the core, then insert the warhead material inside. The player should not put the warhead material inside without the coil, at least not without saving, as the core will melt down and there goes the neighborhood!
- Report to Zao for the reward. Zao will be jubilant and reward the player with a good amount of gear (but sadly, not his uniform) for their assistance, together with three homing beacons to use with the remaining payloads onboard the Yangtze.
Quest stages[edit | edit source]
Status | Stage | Description |
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Find the sea monster | I met a boy named Donny on the docks. He claims he saw a sea monster in the bay. | |
Investigate the submarine | I met a boy named Donny on the docks. He claims he saw a sea monster in the bay. The sea monster turned out to be a Chinese submarine. | |
Get the dampening rods | ||
Talk to Captain Zao | ||
Get the warhead | Donny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. I've agreed to get a nuclear warhead from below decks to refuel the submarine's reactor. | |
Talk to Captain Zao | ||
Install Dampening Rods | Donny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. I need to install the dampening coil, then the nuclear warhead to repair the submarine's reactor. | |
Install warhead | ||
Talk to Captain Zao | Donny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. After helping him repair his submarine, Zao is heading back to mainland China. |
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Retrieved from 'https://fallout.gamepedia.com/index.php?title=Here_There_Be_Monsters&oldid=2080012'
Description Edit
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Is Skyrim’s existing story not epic enough in scope for you? Need more giant, world-ending cataclysmic monsters for the Dragonborn to fight? Have I got the mods for you: Here There Be Monsters and its sequel Here There Be Monsters—The Call of Cthulhu, in works since 2015, are nearly finished as of this year. It’s a big, post-endgame quest chain that sees you taking on (or joining) the eponymous tentacled world-devourer as it awakens to slurp up the people of Tamriel. It’s also fully voiced, so it won’t be too jarring a transition from the regular game world. The update released on the first of this year finalizes much of the mod, adding the last of the dialogue, craftable weapons, new followers, and debugging the main and side quests for the new locations in the game.
I’m not sure I can convey the ambition of this mod without asking you to take a look. It adds not only new races and models but also large new areas inspired by works of the cosmic horror canon, like the plateau of Leng… and beyond.
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Image 1 of 4What a charming, bucolic little village with a quaint and strange statue. Surely nothing weird going on here.
Image 2 of 4Nothing to see here, just a casual dragon fighting something from the aether beyond the stars.
Image 4 of 4Warning: Do not look directly into dimensional rifts.
You can check out Here There Be Monsters—The Call of Cthulhu at Nexus. Deep Ones! Forbidden books! Ancient temples! Terrible secrets! It’s all there.
As someone who has modded Skyrim to amazing levels, this is something that intrigues me. I have been looking for a mod that gives me massive, colossi like creatures to fight with.
Fortunately, there is a mod available just for that. This mod adds adds nine massive boss monsters that prowl the Ghost sea. They are based off of various world myths regarding sea monsters. There are also three ship captains that can be hired, three survivors in the docks, and an expert monster hunter for hire. Talking to the survivors will lead you on a quest that will pit you up against each of these monsters. The quest is not voiced yet, so be sure to turn your subtitles on.
Whats more? The author has added lairs to each monster location. The author also warns that there are a few persistent bugs with the quest and you have to kill the monsters in the order described by the quest.
Here is the video that shows the mod in action:
Are you looking forward to this mod? Sound off in the comments section below.
Real World article
(written from a Production point of view)
(written from a Production point of view)
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Here There Be Monsters is a Pocket SCEeBook novella – #10 in the series, and an epilogue to the Gateways series – written by Keith R.A. DeCandido. Published by Pocket Books, it was first released in November 2001. The novella was later collected in the SCE omnibus Some Assembly Required.
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Summary Edit
- From the book jacket
- After the events of What Lay Beyond, the Gateways crisis has finally come to a close and Starfleet can rest easy, knowing that another threat to the galaxy has been stopped.
- Except for the Starfleet Corps of Engineers who, as usual, are left to clean up the mess.
- While on a mission to Tellar, the USS da Vinci gets a distress call from the planet Maeglin. Still reeling from a previous attack, the natives of Maeglin find themselves under siege by a horde of alien creatures that came through one of the Iconian Gateways and are now hell-bent on destroying the planet!
- CommanderSonya Gomez and her team of S.C.E. engineers must find a way to stop the rampaging monsters before it's too late!
- Excerpts of copyrighted sources are included for review purposes only, without any intention of infringement.
External link Edit
- Here There Be Monsters at Memory Beta, the wiki for licensed Star Trek works
Previous novel: | Series | Next novel: |
#9: The Riddled Post | eBooks Pocket SCE | #11: Ambush |
#7: What Lay Beyond | Star Trek: Gateways | Final novel in series |